GUIDES NOT INCLUDED
Keep calm and press the space bar
The Complete Beginner's Completely Incomplete Guide to Oxygen Not Included
Oxygen Not Included isn't just a game, it's a solemn pact. You promise to do everything in your power to give your dupes a good existence. In return, they promise to do everything in their power to accidentally kill themselves in utterly baffling and completely avoidable ways.
I will avoid speculation as to the reasons behind this inherent death-wish. (We must convince ourselves it is nothing to do with us and move on.) What I will do instead is provide a beginner-friendly approach to minimizing the amount of yellow in your water storage.
Guide overview
Legal stuff
This guide is published under a CC-BY-NC-SA license. Which basically means non-commercial use/reuse of my scribblings is fine. The images used in the guide are from a number of sources. Among them: the Oxygen Not Included Wiki, gameplay footage (from my game), and images by Klei.
The base game compared with the Spaced Out DLC
A very brief overview of some of the main differences.
Choosing duplicants
A little bit about interests and traits.
The very early game
The early game
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Toilets and sinks, part 2: swapping your polluted water for reed fiber
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Dealing with carbon dioxide - carbon pits and carbon skimmers
Ranching basics
Getting started with critters.
How many dupes "should" you have?
The part of the guide where I recommend keeping your dupe count low until you know what you're doing.
Getting started with automation
Includes basics like how automation works, what materials you need and how to get them. Then goes on to present automation setups for coal generators, carbon skimmers, gas and liquid pumps, auto-sweepers, and smart storage bins. Finally, covers how to use automation to choose in what order various power generators kick in.
Recycling bathroom water
This section covers how to build a chlorine-based water purification and recycling setup.
Temperature transfer basics
On radiant and insulating pipes and tiles. And a bit about thermal conductivity.
Pipes and pumps: liquid and gas flow basics
About pipes and pumps, liquid and gas packets, over-pressure, controlling flow and other similar things. (NOTE: WORK IN PROGRESS - NOT FINISHED)
Getting (more) water
On turning polluted water, salt water and brine into water. And on water geysers and how to heat up or cool down their output.
Oxygen: To know the SPOM is to love the SPOM
Covers how SPOMs work and some things to consider when building one.
Spaced Out research
Radbolts, data banks and you.
Atmo Suit basics
Atmo suit basics. And a basic atmo suit setup.
Low-tech plastic: Drecko ranching
A simple ranch setup and guide for turning Dreckos into Glossy Dreckos - and plastic.
Liquid lock basics
Dealing with slimelung
How to either contain slimelung or get rid of it entirely.
Getting oil, petroleum, and plastic
On finding oil, refining oil to petroleum, and refining petroleum to plastic.
Getting steel
Steel is a key ingredient for stuff like cooling loops and other end-game goodness.
Anti entropy thermo-nullifier cooling
How to use an AETN for cooling.
The thermo aquatuner & steam turbine cooling loop
How it works and how to build it.
Metal volcano taming basics
A fairly simple design for getting (suitable temperature) metal from volcanos.
Mini Industry (cramming it all in)
Some tips for squeezing in a lot of production in not a lot of space. (If you're into small bases.)
Getting to space
Getting your Dupe Space Program up and running and building your first rocket.
Dealing with meteor showers
How to either blast or mine your way to clear skies.
Community corner: Things I wish I'd known when I started
I asked Oxygen Not Included gamers what they'd wished they knew when they started. Here's what they said.
Guide feedback
To request a topic, correct a typo or other some such.
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